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CROSSFIRE // Announce Trailer

After nearly half a decade at TNM, I am happy to finally share what we've been cooking up. I am so incredibly blessed to have joined the project from nearly the very beginning. It has been a very humbling and gratifying experience to help stand up our pipelines, visuals, and worldbuilding on this project, and to continue to push my skills further everyday. I am so grateful to have been part of this world class team! When I joined, it was just Ben Nadler, Adrian Castro, Josh-David Isaacson, Chris Vasquez, Jordyn Lukomski, Meg Wissler, Stan Brown, Pavel Pranevsky, and myself on the ENV + Mat team. We continued to grow and blossom over the years to reach where we are today.

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Many hands have touched this project over the past 5 years; it's impossible to name everyone. Shout out to all of these folks on the art team, and many, many more folks who have touched this project across all disciplines.

ART DIRECTION: Care Michaud, Ben Nadler, Stu Maxwell
ENVIRONMENT: Adrian Castro, Leah Augustine, Nyla Laurie, Kurt Kupser, Meg Wissler, Rhiannon Boyer, Chris Ryzebol, Hunter Hyltin, Alex Lutz, Robert Farrand, Yinuo Chen, Alex Beddows, Jonjo Hemmens, Matthieu Mouthon
MATERIALS: Chris Vasquez, Sahir Irfan, Tristan Meere, Joe Taylor
SCANNING: Pat Goodwin, James Ritossa, Mason Menzies, Elina Marjomaa
OS: Victor van 't Hek, Jordyn Lukomski, Abdallah Kaboul, Justin Atkinson
FOLIAGE: Liz Kirby, Sasha Kornilova
TECH ART/SHADERS: Joseph Pasek, Michael Kinsey, Matt Williams, Mike Safioles, Kay Volbeda, Stuart Cunningham, Nate Torkildson, Sam Knudson
VFX: Mandy Morland, Andres Berkstein, Colton Miller, Antonio Gil Herrera, Adam Stiles
LIGHTING: Eva Krzeminski, Samantha Bean, Sofie Trigo Wagner, Patrick O'Brien, Michael Kennedy
CONCEPT: Norwood Cole, Bobby Hernandez, Ryan Phair, Andrzej Dybowski, Matt Han

While other artists have largely taken over this space, I was responsible for building out a large portion of the terrain here from the initial rounds of design block out four years ago to iterating on composition and visual language prior to hand off.

While other artists have largely taken over this space, I was responsible for building out a large portion of the terrain here from the initial rounds of design block out four years ago to iterating on composition and visual language prior to hand off.

Alongside our incredible scan team, Leah Augustine, Sahir Irfan, and Chris Vasquez, I helped to process some of the scans used in this space.

Alongside our incredible scan team, Leah Augustine, Sahir Irfan, and Chris Vasquez, I helped to process some of the scans used in this space.